Reelay moves petabyte-scale media between studios, vendors, and engines — then tells you what happened to it. Transfer, analytics, and network fabric built for how content actually gets made.
// Working quietly with a small group of studios and game teams.
Media pipelines are stitched together from tools that were never meant to talk to each other. We collapse that into a single layer.
Accelerated movement of dailies, plates, renders, and builds across sites, clouds, and vendors. Resumable, verified, and fast on links that normally aren't.
Throughput, turnaround, and spend across every hop of the pipeline. Where the shot is, who is waiting on it, and what the delay is costing.
A routed connection between studios, post houses, VFX vendors, and game teams — so capacity, crew, and assets can be found instead of hunted for.
Small, focused surfaces anyone on a production can use on day one — no rollout, no integration project.
Search below-the-line and mid-tier talent the way a producer actually thinks: VFX artists, colorists, compositors, gaffers, stunt coordinators — filtered by credits, availability window, region, and rate band.
Drop a folder, pick a recipient, walk away. Accelerated delivery of dailies and shot packages between facilities with checksum verification and a real delivery receipt.
A single dashboard for pipeline health across vendors. Shot turnaround, render queue depth, transfer throughput, and the bottleneck nobody has flagged yet.
A live directory of studios, post houses, VFX shops, and game services — with real capacity signals. Find who can take 200 shots in Q3 without sending forty emails.
Version and provenance tracking for every asset that moves through the pipeline. Which cut, which plate, which build — and exactly where each copy currently lives.
Several additional surfaces are in development with design partners. We'll talk about them publicly when they're ready — or sooner, under NDA.
Production, post, VFX, and game teams sit on the same fabric — instead of a chain of hand-offs nobody can see through.
Built by people who have shipped infrastructure at scale and worked inside the pipelines we're rebuilding. Fuller bios once we're out of stealth.
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Studios, post houses, VFX vendors, and game teams who move a lot of data and are tired of not knowing where it went. Leave an address and we'll reach out.