In stealth · 2026

The data layer for entertainment and games.

Reelay moves petabyte-scale media between studios, vendors, and engines — then tells you what happened to it. Transfer, analytics, and network fabric built for how content actually gets made.

// Working quietly with a small group of studios and game teams.

Platform

Three capabilities, one fabric.

Media pipelines are stitched together from tools that were never meant to talk to each other. We collapse that into a single layer.

Transfer

Accelerated movement of dailies, plates, renders, and builds across sites, clouds, and vendors. Resumable, verified, and fast on links that normally aren't.

Analytics

Throughput, turnaround, and spend across every hop of the pipeline. Where the shot is, who is waiting on it, and what the delay is costing.

Network

A routed connection between studios, post houses, VFX vendors, and game teams — so capacity, crew, and assets can be found instead of hunted for.

Products

Light tools on top of heavy infrastructure.

Small, focused surfaces anyone on a production can use on day one — no rollout, no integration project.

Reelay Talent
Private beta

Search below-the-line and mid-tier talent the way a producer actually thinks: VFX artists, colorists, compositors, gaffers, stunt coordinators — filtered by credits, availability window, region, and rate band.

  • credit graph
  • availability
  • rate bands
  • union status
Reelay Transit
Private beta

Drop a folder, pick a recipient, walk away. Accelerated delivery of dailies and shot packages between facilities with checksum verification and a real delivery receipt.

  • resumable
  • verified
  • watch folders
  • audit trail
Reelay Signal
Alpha

A single dashboard for pipeline health across vendors. Shot turnaround, render queue depth, transfer throughput, and the bottleneck nobody has flagged yet.

  • turnaround
  • queue depth
  • vendor SLA
  • burn
Reelay Vendors
Alpha

A live directory of studios, post houses, VFX shops, and game services — with real capacity signals. Find who can take 200 shots in Q3 without sending forty emails.

  • capacity
  • specialties
  • regions
  • incentives
Reelay Vault
Concept

Version and provenance tracking for every asset that moves through the pipeline. Which cut, which plate, which build — and exactly where each copy currently lives.

  • versioning
  • provenance
  • retention
  • rights
More in progress
Stealth

Several additional surfaces are in development with design partners. We'll talk about them publicly when they're ready — or sooner, under NDA.

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Network

One route, end to end.

Production, post, VFX, and game teams sit on the same fabric — instead of a chain of hand-offs nobody can see through.

CAPTUREon set POSTedit / color REELAY transfer · analytics · routing VFX / GAMEvendors DELIVERYdistribution
Verified — checksum on every hop Observed — metrics at each edge Routed — path chosen per payload
Team

Five founders.

Built by people who have shipped infrastructure at scale and worked inside the pipelines we're rebuilding. Fuller bios once we're out of stealth.

Ayaan Oberoi AO
Ayaan Oberoi
Co-founder
Chief Product
Nikhil Deshpande ND
Nikhil Deshpande
Co-founder
Chief Technology
Wei-Cheng Hsu WH
Wei-Cheng Hsu
Co-founder
Network Infrastructure
Claire Whitmore CW
Claire Whitmore
Co-founder
Investor Relations
Rohan Iyer RI
Rohan Iyer
Co-founder
Data & Analytics
Early access

We're talking to a handful of teams.

Studios, post houses, VFX vendors, and game teams who move a lot of data and are tired of not knowing where it went. Leave an address and we'll reach out.